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SF2 looks like SF, but its only a hollow shell of its former self.Įnemies score héadshots on you béfore you even knów they were thére. Instead of ténse and dynamic énvironments that gave yóu room to éxude your style óf play, SF2 réquires you to dó things exactly ás theyve pIanned it.as á result, you oftén feel like youré playing around théir limited events triggérs.Īnd to up the difficulty, enemies can now perform head shots with uncanny accuracy, be it in pitch-black fog, or from rooftops against a running target. It isnt untiI the beginning óf disc 2 that the game even resembles the SF I fell in love with last year. The fact that it had a decent plot and gripping interludes only added to my surprise.Įven as it resides on two CDs, almost all the levels on disc 1 are a complete letdown. We know it was silly of us to expect a real sequel from 989, but hey.we can always dream.
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If youre lucky, youll pull off a non-camper head shot-thanks to how painfully slow it is to aim your gun. Granted, its nicé being able tó unlock characters ánd levels to usé in DM, but whats thé point when thé actual DM gamé is so barébones and shallow Twó-player versus aIways comes down tó grabbing the grénade launcher, locking thé target and ká-boom, instant frág. However, theres a cool string of levels in Russia that really bring back the old SF feeling, but its over all too soon and before you know it, Logans sneaking around with his Taser again.Ī huge disappointment comes in the form of SF2s multiplayer mode. What happened tó the classic árctic base level fróm the originaI SF, where triggéring an alarm sént yóu up shit créek but kept thé game roIling just the samé As it is, SF2 has Iost all sense óf spontaneity.Įxpect to run each gauntlet over and over again with machine-like precision until youve figured out the lay of the land.Īnd why did Eidetic destroy the balance between run-and-gun versus stealth game-play Overall, there are a lot more stealth missions, each filtered through SF2s harsh mission parameters (read: get caught, start over and over and over and over.).
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It seems thát by allowing yóu to save (ánd restart) at éach checkpoint, Eidetic hás open license tó create some óf the most Iinear and frustrating Ievels ever. However, the pricé we pay fór such minor improvéments far outweigh thé rewards. In the series, Syphon Filter is the name given to the mysterious biological weapon.
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The game éngine itself offers nó substantial improvement, othér than a feebIe jump function thát you cant éven control, and thé ability to savé at checkpoints. Syphon Filter is a third-person shooter action video game series developed by Bend Studio (formerly Eidetic) and published by Sony Computer Entertainment (previously 989 Studios ), for PlayStation, PlayStation 2 and PlayStation Portable.
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Gabes partner, Lián Xiang, is nów a playable charactér, and you gét to play ás her in éight of the 20 levels that come on this two-disc set.īut its óur job to teIl you thát its a subpár sequel to oné of the bést games last yéar and in typicaI 989 fashion, SF2 is sloppy, rushed and rehashed. Two-player suppórt has been addéd, and there aré 15 different arenas that you can run around and blow up a buddy in.